A facial-recognition app developed for a Japanese university student competition that can immediately access athlete profiles has caught the attention of Tokyo’s 2020 Olympic Committee. Eisuke Sugitani, 20 and a junior at Doshisha University in Kyoto, developed the idea that would allow users to direct their smartphones at the television and receive biographical information back. […]
Japanese telecommunications company NTT announced last week that it is making progress in delivering technology that can bring 3D broadcasts of live sports events to fans off-site. The system, called Kirari! For Arena, uses multiple cameras to track 3D positional information of athletes to reproduce their natural movements in a hologram form, enabling the company […]
HADO, an augmented reality game originated by the Japanese company Meleap, is a prototype application that could push the boundaries of AR’s involvement in sport. Using a motion sensor worn on the wrist, a head-mounted display (specifically for iPhone 6s) and AR markers, the game is played with virtual objects within the real world. While […]
The EAFF E-1 Football Championship, a men’s soccer competition among nations in the East Asian Football Federation, was held last month and offered fans virtual reality viewing whether at the stadium in Chofu, Japan or just using their smartphones. The EAFF partnered with rights holder Fuji TV and virtual reality company LiveLike to create a […]
A couple of Olympic hopeful table tennis players in Japan are teaming up with Cisco’s Japanese business. Kasumi Ishikawa and Tomokazu Harimoto will benefit from Cisco’s latest technology in the company’s effort to delve further into the Japanese sports industry, and table tennis particularly. Cisco will provide Ishikawa and Harimoto with Spark collaborative technology that aims […]